After finishing off Resident Evil 4, Mikami moved to Clover Studios. God Hand is the brain child of Shinji Mikami. The plot, it seems, is that there are some guys over there that look kinda bad, so go beat them up. Even after you get past the title screen and start the actual game, the opening cinema forgoes exposition. After beating up the same guy for 5 minutes, a recolored-and-much-larger version of him would come out. You were always given one generic guy after the next, and given a couple of buttons to beat the shit out of him. Stories didn’t matter too much in beat’em ups. Back in the day, that was all the introduction you needed. You were always taken straight to the main menu, where the only thing you could do was press the start button. Seems rather sloppy and poor, doesn’t it? But it’s at that moment, when you first see the menu, that the whole genius of God Hand hits you.ĭid any of the older beat’em ups fill you in on the plot before the action? Nope. You’re taken straight to the main menu, surf rock blasting through your stereo, with only three options and nothing more. There are some company logos, and a silly warning telling you about the non-existent blood and gore you’ll see in the game. There is no fancy opening with Japanese-style choreography. There are no pre-game cutscenes to fill you in on the story. Within the first few seconds of booting up God Hand, you know there is something different about it.
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